Talk to Dr. Kadowaki after the fight is over to get a free [Elixir]. (1 of 3) You can steal two more Str Up items from Raijin. Pandemona starts out with Str-J and can learn Spd-J, as well as Str+20%, Str+40%, Spd+20% and Spd+40%. At the bottom there will be a flashing green light pointing the way to go (down the ladder). Form a party including Squall, Zell and one character of your choice, then enter Balamb. Why not join us today? Talk to Headmaster Cid before leaving the seed inauguration scene. Start by heading left to the infirmary and help the students you encounter along the way. This boss fight is more of a warmup than anything else, especially since Raijin is joined by two Galbadian Soldiers from whom you can draw Cure. Through the door at the bottom of the ladder you will find a wheel at the front of the room that you can turn. If you don’t Mug him, he’ll only drop a single Str Up. The next stop is over at the dormitory. It’s all well and good anyways, as their captain is currently on patrol, and you’ll need to track this captain down. Go to the end of the hallway to find her and talk to her one more time. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Make your way through the hall and down the ladder. NORG, the master of disaster. Follow the students and faculty member into the Training Facility and choose to help them out when presented with that option. King has the Gilgamesh Card which you will want to grab from her before officially saying you've completed this quest. Meet her up near the elevator and follow her up. Now go back a little ways and you’ll be told to meet up with Headmaster Cid once again. Either way, you’ll win a copy of Combat King 002, which will teach Zell the Meteor Strike limit ability. There are several types of magazine you can collect in Final Fantasy VIII, and Occult Fan is probably the most important of all of them. Go over to the library instead and talk to the girl in the back. Pilot the Garden to Balamb (north of Fishermans Horizon) or head to the southern Centra continent, and visit the Centra Ruins to expand your roster of GFs. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. These two enemies count as bosses (as evidenced by the music), but they are not particularly tough. Pay 100 Gil to enter. The left path will contain Weapons Monthly July Issue visibly laying on the ground. Battle Meter. Leave the room and a new pathway will have opened up allowing you to continue climbing downwards. Make your way over to the parking lot next for another fight. Note: The hotel will only be open to visit after the Dollet exam. On one of the platforms you will find a draw point for Full-Life. The nerve! With all the Galbadian soldiers, entering and leaving will not be easy. The Initiative ability Pandemona can learn is also useful in certain situations where the first strike is key… like hunting Cactuars! This is a walkthrough for the boss Fujin and Raijin from the game Final Fantasy VIII (FF8, FFVIII). You’re now in Balamb, and there’s no leaving until you resolve this matter. Final Fantasy VIII Walkthrough Part 38 - Trabia Garden HD Pilot the Garden to Trabia (northeast of Balamb), or you can stop by nearby Shumi Village for a side quest. Trabia Garden to Edea's house. She will tell you go to the Fire Cave and find the first Guardian Force, Ifrit. As you and Rinoa leave Squalls room for the second time there will be an announcement as you leave the dormitory. Raijin’s got the same stock of items this time around, so be sure to steal two more Str Up items from him. Location: Explore Balamb Garden's Training Center after the Battle of the Gardens. You’ll be treated to a bit of chatter between Zell and whomever your third party member is, but mostly you can use this room to rest up and save your game at a nearby Save Point. You can go back to your seat and watch the tutorial in the Balamb Garden Network, and try to get a slight idea on how to use the junction system correctly: Balamb … After you destroy the shell the actual fight will begin. Make your way up to Cid’s office to tell him about the missiles. but nothing happens. Squall and company may begin their journey with some adequate weapons in Final Fantasy 8 Remastered, but won’t be long before you realise that an … My school morphs into a rocket ship too, we’ve just never gone down into the basement yet. It consists of Norg’s Pod and the Left and Right pods. Defeat Raijin and his goons, then enter the hotel to meet the commander… who can only be Fujin. They have approximately 20,000 hit points and hit fairly hard. After you escape the Desert Prison, the party divides into 2 teams. Two of them will give you information (who cares) but one will give you a free [X-Potion]. Pandemona is one such GF, whose primary stat focus is Speed… mixed with Strength. Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. It’s all talk from here. When you get to the bottom you will see three SeeD members jump down from the rafters. How to defeat both of the game’s superbosses. So be it. If you don’t Mug her, she’ll just drop a Megalixir. In Balamb, head towards the car rental place for a scene, then talk to both the hotel owner and his wife. Return back to Zell’s house and enter his room to finally gain access to the most holy of places in Dincht-dom. After the mother of all battles, Ultima Weapon will finally be defeated and you’ll have earned the very last and most powerful Guardian Force in all of Final Fantasy 8. Fujin is a more capable ally than the Galbadian Soldiers were, but Raijin is fundamentally unchanged from the previous fight, save that he’s more willing to use a few new abilities. At best it can refine into one hundred Windmill items, which you probably don’t need, considering the Abyss Worm can be refined into those, too. Among those monsters are the T-Rexaurs. Go and talk to Quistis who is surrounded by a group of students. The first time you try it will be just Squall by himself. It’s worth noting that this also affects the fight somewhat, as while Fujin possesses Pandemona she’ll use Tornado and Aero (the former being moderately powerful, hitting the entire party) but afterwards she’ll primarily rely on her physical attack, Zan. Return to Balamb. You can now take Selphie with you when you explore, which is another perk of lifting Balamb’s occupation early. This fight works the exact same as the previous fight, except instead of having the Norg Pod in the center, which doesn’t attack you at all, you have Master Norg sitting there, who does attack you periodically. That would have been an awesome little hidden spot on the world map. Not that Pandemona is entirely a bust, but… well, there’s a much more interesting GF out there if you’re willing to work for it, which will be covered in the next section, Centra Ruins - Tonberry King. Use fire attacks (including Ifrit) to bring them down quickly. There is another faculty member along the way that you are going to have to push out of the way. Tell them that you’re with the headmaster, and then talk to each of them. After the events at Esthar, the player can still find Balamb Garden on Fishermans Horizon and use it if they wish, but acquiring Ragnarokmakes u… - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CC Group onboard the … she will ONLY go to galbadia after like 30 attempts (battle, lose minimog, she says galbadia... reset game repeat) Balamb Garden will make a crash landing at Fisherman’s Horizon. In addition to that you can draw Shell, Thunder and Thundara from Raijin, and true to his stock of spells, Raijin absorbs thunder elemental damage, so refrain from using it. We junction this GF to the Shiva/Siren/Diablos user for the sheer fact that boosting the Speed stat of a character with Hit-J will make hunting Cactuars easier in the near future. Now you get to partake in some fun story time involving a show with some instruments. You'll begin the game in Balamb Garden.You're free to explore, but there isn't much you actually have to do here early on. Nasty stuff. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. He’s somewhat weak to poison, if you want to trivialize an already easy battle. Do not forget to draw Leviathan! (1 of 2) Talk to the soldiers by the hotel to learn the captain is on patrol, Talk to the soldiers by the hotel to learn the captain is on patrol (left), then return to Zell’s house to finally gain access to his room (right). Go to the end of the hallway, near where you met Xu, and go through the red door at the end of the hallway. After the conversation, there is a Curaga Draw Point in front of the dresser. After the fight be sure to grab the Bio draw point hidden at the front of Norg’s Pod. After the battle, look for the lady along with two kids at the right of middle row of the classroom. Squall will be given a choice at the bottom of the pathway, to continue or not. (1 of 3) Sephie will request that you travel to Trabia Garden next. Use Esuna on any character Norg puts a status effect on (Slow, Darkness or Silence). Talk to the one lying on the ground in front of the steps in front of the train car repeatedly to learn that the culprit for their malaise seems to be the captain’s fish. However, in Disk 2, at the Balamb Garden, once I get on the MD elevator, if I get Squall to go to the control panel after talking to the other party members, nothing will happen. Start by drawing Leviathan from Norg – Leviathan is a new GF. First talk to the man - the owner of the inn - wandering back and forth, then talk to his wife sitting on the bench behind the Gas Station sign. Sure enough, Galbadian occupation is evident, and to enter Balamb it takes a bit of effort on your part. You’ll find yourself in the Galbadia Garden hall, where a Save Point conveniently awaits. Talk to the guard, then walk away and re … Don’t miss it! Like Raijin she’s weak to poison, but she absorbs wind, which shouldn’t be surprising in the slightest. You can also junction Aero or Tornado to your Elemental Defense, which will help for a very short while. (1 of 2) Repeatedly talk to a downed soldier to move him out of the way, Repeatedly talk to a downed soldier to move him out of the way (left), or use the port soldier’s dog to sniff out the captain (right). The Garden cannot cross the Trabia Crater or the mountains that lead to the Kashkabald Desert. Quistis will ask to go over various things when you get there, like Gunblade usage and Magic Junctioning. Make your way down the walkway to initiate a fight with two Oilboyles. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Take the opportunity to save and heal up by taking a rest on Squall’s bed. Then head back up and make your way to the cafeteria. He’s also reasonably susceptible to darkness and slow, if you want to take advantage of that to limit his offense. Since you’ve long since found GFs to cover most of the core stats - Brothers (HP), Ifrit (Strength), Siren (Magic), Carbuncle (Vitality) and Leviathan (Spirit) - it should be no surprise to see GFs that focus on secondary stats. Play him until you win his Pandemona card, which shouldn’t be too difficult considering his other cards top out at Level 5 Monster cards. Just be prepared for a long battle. Cid will insist you go check on the others first and foremost. After all that time compression shit, you'd think there'd still be at least one place where you can go to talk to people, play cards, or just generally hang out. 3rd Issue of Timber Maniacs. She will give you a Mega-Phoenix if you have Zell in your party or a Remedy if you don’t, and as you can see from the screenshot below, my party was Zell-less. After that he will give you access down to the lower floors (MD Level). Information on all characters, including stats and how to acquire all their weapons and limits. Each time you hit the Left Pod or Right Pod they go back to their previous color. Now you have to keep the Left and Right Pods from turning red while slowly beating down Norg. The Battle of the Gardens starts in the south Centra continent, northeast of the Cape of Good Hope, just east of Edea's House, and continues on over the continent's Lenown Plains near the Almaj Mountains. You can draw Esuna off him and cast it on yourself if necessary. The T-Rexaur, as explained before, has approximately 20,000 HP but they aren’t all that strong in terms of damage output. Sabotaging the Missile Base. Students at Balamb Garden are apparently so boring that they just go to the library to hang out. If you talk to the faculty member running the opposite direction you will be thrown into battle - your choice. Head out and skip past the Training Facility for now. Fujin is a bit more complicated, as she’s got two items you can steal - a Megalixir and a Hero. With Raijin as the only legitimate threat (being incredibly generous with “threat” here), this should be a battle that’s nigh impossible to lose. After she is in Dollet it's recommended you move her back and forth between Balamb and Dollet for the majority of this quest. You’ll be thrown into battle against a T-Rexaur. Save at the save point and then pull the lever just off to the right of it to open the doorway at the end of the walkway. Examine the buttons on the wall, and then examine the square panel on the ground to begin your descent. Final Fantasy VIII Remastered Disc 2 - Walkthrough You'll be in control of Laguna talking with Ellone. Talk to the lady and they will leave to safety. (1 of 2) Talk to a dog-accompanied soldier in the port to learn the captain was fishing, Talk to a dog-accompanied soldier in the port to learn the captain was fishing (left), then return to Zell’s house once again to confirm that this captain cooked some fish here (right). The Left and Right Pods go from blue to yellow to red. Given all the smoke, they’re obviously not a very competent cook, either. (1 of 2) Make up a lie to gain entrance to occupied Balamb, Make up a lie to gain entrance to occupied Balamb (left), then seek out Zell’s mom to learn more about the situation (right). Make your way to the front all and you will be approached by one of the robed faculty members. Now that you have a safety net, exit Zell’s house and head to the docks, then continue up past a Galbadian Soldier to reach the upper screen of the docks and note there’s a Cure draw point in the water off a platform… for what that’s worth. In fact, his Strength between level 10 and 29 will nearly double, so his damage is highly variable depending on your own stats. Just remember that they are susceptible to Sleep magic. Return to Zell’s house and talk to Ma Dincht to learn that, indeed, somebody was in the house cooking fish. There is an Issue of Timber Maniacs on the table. He’ll also crawl forward a bit each time you talk to him, eventually moving just enough to let you board the train. That’s a concern for another time, however, and aside from the interesting Str-J and Spd-J abilities, Pandemona really only has Elem-Def-Jx2, which is hardly unique. – Alternatively, return to the docks and talk to the Galbadian Soldier’s dog and follow it to the train station, and the very good boy will arf the captain out of hiding. Head back up the elevator and make your way to the Infirmary. Once they turn red they start destroying you so make sure not let that happen. Make your way up to Cid’s office to tell him about the missiles. While she usually sticks to her Zan attack (after Pandemona is drawn - do be sure to do that), Fujin will also start using her Sai attack when injured, which will reduce a character to 1 HP. Congratulations! He’s limited to level 29 for this fight, but he scales pretty quick, gaining 400 HP per level and roughly twenty points of Strength per ten levels. You know, just in case you need the convenience while in Balamb. Start pressing buttons on the control panel when Squall lands in the next room and then climb back down. The earliest you can start Triple Triad is right after you leave your classroom in Balamb Garden. Make your way down to the basement to engage the next boss battle. I checked the trap door, and then the control panel again. Approach the elevator and you will automatically be taken to the second floor. You pretty much just have to check every area in the Garden and then make your way to the training center. If you want to find a save point you will have to head to the dormitory (Squall’s Room). You can now take Selphie with you when you explore, which is another perk of lifting Balamb’s occupation early. Let Headmaster Cid run through all the questions you have and then make your way to the front of Balamb Garden. He’ll only perform simple melee attacks which, at a low level, were dealing around 100~ damage per hit. One of the SeeD members in the cafeteria will give you [Gysahl Greens] if you talk to her. After having shown NORG who the real master is, you should check the area by the left orb for a hidden Bio- drawpoint. Either that or accept a quick fight. Pay director Cid a visit, he's in the infirmary and will answer you some questions and provide some interesting information. For Chocobo world and Triple Triad not. absorbs wind, which will teach Zell the Strike. 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